This Level includes application of concepts learned in levels 1 and 2 graphically. We will be using turtle graphics to plan, organize and draw on the screen. Also included is event handling using keyboard and mouse events. Along with allowing students to unleash their inner creativity and make games, this level also paves a way to make advanced games with more gaming modules.
- Application of concepts learnt in prior levels using graphics.
- Commands of turtle including relative movement, changing directions, retrieving information about turtle and screen, settings and environment changes
- Drawing important shapes and customizations
- Understanding quadrants and navigation to a specific point
- Planning and implementing advanced projects using coordinates and dimensions
- Examples of Class and Homework projects include chess board, snowman, bowling project, etc..
- Algorithm, Pseudo code practice as part of planning for a project
- Event handling – key and mouse event handlers
- Jeopardy game(developed in turtle) to review concepts
- Screen Customization such as modifying background, turtle shape while leveraging images
- Exploring pygame
- A Introduction to agile methodologies
- Task breakdown and standup meetings
- Final team coding contest